A handle to the display (or displays) associated with the Screen context
#include <screen/screen.h>
typedef struct _screen_display* screen_display_t;
A display refers to a physical device, such as a touchscreen, that presents images to viewers. Use this handle to gain access to display properties (e.g., brightness, DPI, video mode).
For more information, see the Displaying the contents of windows chapter of the Screen Developer's Guide or the Displays section of the library reference.