Source code directories

BSPs always include a viable startup program binary, and source code you can use to build your own image with a modified or new startup program.

Typically, the startup source code is found in the following directory:

bsp_working_dir/src/hardware/startup/boards/boardname

The diagram below shows a typical source code directory structure.

Figure 1. Startup source code directory structure
The diagram shows only the directories you should always find in the startup source code directory tree. Note the following about this directory tree:
hardware/
  • The only directory that will always be found under hardware is startup.
  • The hardware directory will usually also include the ipl directory, but on systems that always use U-Boot, this directory may be absent because it isn't needed.

    Similarly, the flash directory will be present only if the system will use a Flash filesystem.

  • In most cases, the hardware directory also includes other subdirectories such as dev* directories for device drivers (e.g., audio, eMMC), a devnp directory for networking, and spi and i2c directories with the source code that supports these technologies.

boards/

The boards directory has platform-specific source code:

  • It has a subdirectory for the specific board type (e.g., imx6x), which has the board-specific startup API source code, and subdirectories (e.g., mini-can, sabreARD) with even more source API files to support specific board variants and specific technologies.
  • The buildfile is in one of these directories (e.g., src/hardware/boards/imx6x/sabreARD/build).
lib/

The lib directory has the generic (i.e., common to all platforms) startup API source files, and:

  • an architecture-specific subdirectory (e.g., arm, x86) with the startup API source for the current board architecture.
  • a public subdirectory, with header files.